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Official accounts began a countdown ahead of the full reveal on August 24.
The first trailer, official website and preregistration launched together, presenting a free-to-play urban open-world RPG.
The development log revealed city generation, 3C movement, indoor-outdoor connections, and environmental interaction; media subsequently reported that a PS4 version was no longer planned.
An official short explicitly ended the Project Mugen codename phase and adopted the ANANTA brand.
A new gameplay trailer established Nova City, the ACD, free-to-play plans and global preregistration, and announced an offline technical test in Hangzhou.
The snapshot records publication approvals for the mobile, PC-client and PS5 versions of ANANTA.
A small offline PC technical test began. It was not a public beta.
Official material confirmed two PC demo modes, story and exploration, for September 25–28.
The trailer presented NPC ecology, environmental combat, transport exploration, occupational roles and character switching.
The game became playable by a broad public audience, alongside a 10-minute-27-second mission gameplay video.
The producer acknowledged showing Famitsu a 2026 target, while saying a formal announcement would follow when plans became more specific.
JPMorgan moved its external release forecast to the first half of 2027. The eventual direction was similar, but this was not a NetEase announcement at the time.
The official release-date trailer introduced Chongxiao as the second main city and announced a global release on January 15, 2027.
The snapshot records the announced global launch date for PC, Steam, PS5 and mobile. At the time of that snapshot, this remained a future plan.