Exploration Confirmed On-foot exploration Players can move through streets, alleys, rooftops and several interiors.
Vehicles Confirmed Car driving Player-controlled car driving appears over long distances, with a navigation minimap, including in missions.
Urban simulation Likely City traffic Playable driving footage contains civilian cars, taxis, buses and trucks following roads. Complete obstacle avoidance and accident-response logic remain unproven.
Vehicles Confirmed Vehicle collisions Mission driving shows collisions with enemy cars, barriers and the environment, producing loss of control, rollovers or explosions.
Vehicles Confirmed Vehicle damage At least mission vehicles show body, windshield and destruction states that persist for a time.
Vehicles Confirmed Public transport Official text promises usable metro, bus and taxi transport, but public footage does not show the complete ticketing, waiting, boarding and stopping cycle.
Vehicles Likely Boat traversal A then-current trailer follows a speedboat with a game-style camera, without clear control prompts.
Vehicles Confirmed Helicopter use Official material lists helicopters as usable vehicles, but the reviewed footage does not establish free piloting, takeoff and landing or combat depth.
Movement Needs verification Climbing Players can reach high places and rooftops, but climbing arbitrary walls or a conventional stamina-based climbing system had not been demonstrated.
Movement Confirmed Grappling and parkour Tall-building swinging, wall movement, aerial direction changes and rooftop landings appear in playable contexts.
Combat Confirmed Melee combat Continuous HUD-equipped combat shows multiple enemies, combos, movement, execution-like actions and enemy-type differences.
Combat Confirmed Ranged combat Shooting appears both on foot and in vehicle sequences.
Combat Confirmed Environmental combat Combat can use terrain and city objects, including golf clubs and trash cans as weapons or tools.
Combat Confirmed Disarming and weapon reuse Official text says enemy weapons can be taken during combat to change fighting style.
Combat Confirmed Dodging, guarding and counters Combat sequences include precise dodging, defending and counterattacking.
Exploration Confirmed Indoor exploration Walkable interiors include stores, clubs, offices, exhibitions, stations and garages. Official text describes accessible spaces at roof, middle and ground levels.
Urban simulation Confirmed City residents Official material proposes intelligent, lifelike NPC behavior and shows crowds and interactions across scenes.
Urban simulation Needs verification NPC schedules The material does not establish that individual NPCs move between places on persistent time-based schedules.
Identity / characters Confirmed Police-role gameplay Players can switch to a law-enforcement role and experience its job story or missions.
Urban simulation Unknown Wanted-level police pursuit The material establishes police characters, traffic offenses and some chase shots, not a GTA-style tiered wanted system.
Appearance Confirmed Clothing and outfits A clothing grid and immediate preview or switching interface are visible.
Social media Likely Photography, livestreaming and hotspot capture Social media, livestreaming and recording hotspots are explicit gameplay themes. Selfie and camera shots appear, but a complete standalone camera mode is not demonstrated.
Identity / characters Confirmed Character switching Players can switch among team members or occupations; footage shows a character wheel.
City life Confirmed Shopping Retail interiors and clothing interactions are shown; general trading, stock and pricing systems are not fully demonstrated.
Economy Unknown Business management The reviewed material does not establish that players can own, upgrade or operate stores or companies.
City life Confirmed City activities and minigames Controllable activities such as football are established, and official text lists racing, gyms, hot springs and seaside leisure.
City life Confirmed Gym training Nova City has gym-training activities; Hypercore is identified on the in-world Scope service as HYPERCORE GYM.
City life Confirmed Basketball Basketball appears with control prompts, alongside in-world Nova City school-league material.
City life Confirmed Darts The 808 venue has a two-person darts activity, with a result shown in an official in-world social post.
City life Confirmed Nightclub dancing and livehouse performance 808 BASELINE is an entertainment venue depicting dancing, band performances and a live audience.
City life Likely Beach volleyball A volleyball spike appears at the Golden Coast, supporting the activity’s presence while direct player-control depth remains unconfirmed.
Vehicles Likely Nova Rally Nova Rally is a named in-world racing event. Together with confirmed street racing, this makes player participation plausible.
Movement Likely Wingsuit and extreme sports Flexyletic uses wingsuit imagery to promote clothing, supporting an extreme-sports brand association.
Appearance Confirmed Character homes / personal spaces Each character has a home, and switching characters in the TGS demo can place the player there. The producer described renovation or customization as a future direction not yet implemented in that demo.
Missions Needs verification Dungeons or instanced missions Industrial facilities, anomalous spaces and mission-specific scenes appear, but separate instanced loading cannot be determined.
Combat Likely Boss encounters A continuous mission contains very large or heavily armored enemy phases, but open-world boss status, a dedicated health bar and one-off story use remain unresolved.
Missions Needs verification Stealth and infiltration Crouching, approaching from windows and infiltration-style shots appear, and official material describes a hacker role.
Progression Likely Social-media and fame progression Social media and going viral are part of the story and team-development framework.
Open-world events Confirmed Public city events The map contains freely triggerable interaction hotspots, including petting cats and gang conflicts.
City interactions Confirmed Passerby phone snooping Official text lists looking at passersby’s phones as a city interaction.
Missions Confirmed City occupations Different switchable members offer law enforcement, hacking, delivery, livestreaming and personal job stories.