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Hypotheses
Hypothesis
54
HYPOTHESIS DATABASE / 2026-08-29
Strengthen with evidence; challenge with counterevidence
Every claim needs a condition that could disprove it
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Minimum confidence score
0% · All
40%+
60%+
80%+
95%+
All topics
54
World geography
24
Gameplay / versions
30
All statuses
54
Confirmed
20
Likely
6
Inferred
11
Needs verification
7
Unlikely
2
Unknown
4
Manually checked lead
2
Ruled out
2
ID / status
Claim
Confidence score
Evidence balance
H-001
Confirmed
ANANTA has a relatively complete open-world car-driving subsystem, rather than cars appearing only in cutscenes.
99%
+2
3E / 1C
H-002
Likely
Ordinary urban traffic is driven by responsive traffic AI, not only mission scripts.
78%
+1
2E / 1C
H-003
Confirmed
Mission vehicles have persistent visible damage states.
94%
+0
1E / 1C
H-004
Confirmed
The subway is public transport players can actually use, not merely a platform scene.
87%
+1
2E / 1C
H-005
Confirmed
Buses and taxis can actually be ridden as transport, rather than merely appearing in road traffic.
85%
+0
1E / 1C
H-006
Likely
Players can directly control helicopters.
82%
+0
1E / 1C
H-007
Likely
Speedboats are controllable vehicles.
78%
+0
1E / 1C
H-008
Confirmed
Characters can be switched during free exploration, not only selected in a chapter menu.
96%
+1
2E / 1C
H-009
Confirmed
Different switchable characters have occupation-specific missions and personal stories.
95%
+1
2E / 1C
H-010
Needs verification
Individual NPCs have persistent schedules spanning different times and locations.
47%
+0
1E / 1C
H-011
Unlikely
There is a GTA-style tiered wanted system with dynamic police pursuit.
34%
+0
2E / 2C
H-012
Confirmed
Enterable interiors are organized across three layers: rooftops, middle levels, and ground level.
95%
+1
2E / 1C
H-013
Confirmed
There is a character outfit-changing system.
96%
+0
1E / 1C
H-014
Confirmed
Each character has a home / personal space and may appear at home when switched to. Home renovation / customization is an explicit development direction, but it was not implemented in the TGS demo.
95%
+1
4E / 3C
H-015
Unlikely
Players can operate shops or companies.
24%
+0
1E / 1C
H-016
Needs verification
There are dungeons / instanced levels separate from the open world.
38%
+0
1E / 1C
H-017
Needs verification
Repeatable bosses respawn in the open world.
53%
+1
2E / 1C
H-018
Likely
Social media / reputation is a quantifiable team-progression system.
82%
+1
2E / 1C
H-019
Confirmed
The open world has a system of city events / interaction hotspots that can be freely triggered.
94%
+0
1E / 1C
H-020
Needs verification
Characters can climb any ordinary wall.
55%
+1
2E / 1C
H-021
Confirmed
Environmental objects and enemy weapons can be temporarily reused in combat.
98%
+1
2E / 1C
H-022
Confirmed
Missions can transition seamlessly between ground combat, vehicle chases, and boss phases.
95%
+0
1E / 1C
H-023
Needs verification
Players can actually travel between multiple cities by subway / railway.
46%
+1
2E / 1C
H-024
Needs verification
Characters revealed in 2023, including Bansy, Mechanika, and Dila, will all remain in the current release roster.
42%
+1
2E / 1C
H-025
Manually checked lead
The large floating anomalous woman in the 2023 PV is Dila's boss / anomaly form, not a separate unidentified character.
90%
+1
4E / 3C
H-026
Manually checked lead
The masked-opponent and red-core mechanical colossus in the 2026 trailer are the same hostile entity and must not be counted twice.
98%
+1
2E / 1C
H-027
Likely
The world has a continuously running day-night cycle, not just preset scenes at different times.
67%
+1
2E / 1C
H-028
Likely
Street racing is a repeatable standalone activity, not just a single story chase.
76%
+1
2E / 1C
H-029
Confirmed
Looking at passersby's phones is an interaction players can actually trigger.
86%
+0
1E / 1C
H-030
Needs verification
There is a general stealth system.
60%
+1
2E / 1C
H-GEO-001
Confirmed
The then-current official website presents Chongxiao and Nova City as two main city-scale adventure spaces.
99%
+2
3E / 1C
H-GEO-002
Inferred
Primary material consistently places Weilan Lake, Mingpu District and Longqi Village in a Chongxiao/Lingyun context, but the administrative hierarchy is not fully settled.
92%
+2
4E / 2C
H-GEO-003
Inferred
Weilan Lake, Bachong Pagoda and Mingpu’s high-rise center share a visible area. A visible-from relationship is plausible, but pixel distances are not map distances.
88%
+1
3E / 2C
H-GEO-004
Confirmed
Longqi contains a white-walled village center, mountain tea gardens and training space, unlike Mingpu’s high-rise core.
97%
+3
4E / 1C
H-GEO-005
Confirmed
Mingpu combines old and new riverfront areas; the supervisory agency and Zenith Tower are valuable location anchors.
99%
+2
3E / 1C
H-GEO-006
Inferred
Zhouhe Park centers on Zenith headquarters. Placing it in Mingpu is likely because the main website places Zenith Tower there.
90%
+2
3E / 1C
H-GEO-007
Confirmed
The website presents Downtown and Veluxity as contrasting examples of Nova City districts.
99%
+2
3E / 1C
H-GEO-008
Inferred
The red Ferris wheel is a stable Downtown landmark that can help align commercial, waterfront and night-street shots.
92%
+2
3E / 1C
H-GEO-009
Inferred
Industrial, entertainment and beach spaces share a Veluxity theme, while actual adjacency still needs map UI.
91%
+1
3E / 2C
H-GEO-010
Confirmed
Official 2024 footage shows the named ST01 Ivory Cove station and Bayshore Line.
99%
+1
2E / 1C
H-GEO-011
Unknown
Ivory Cove supports a complete ticketing, gate, boarding and arrival system rather than being scenery.
48%
+0
2E / 2C
H-GEO-012
Inferred
The station name, line and waterfront skyline make a Nova City location likely.
86%
+1
3E / 2C
H-GEO-013
Inferred
The stations show closely matching double tracks, shelters, columns, overhead lines, arriving trains and advertising structures.
79%
+0
2E / 2C
H-GEO-014
Unknown
A multicolored diagram beside the platform information board may suggest more than one simple line.
43%
-1
1E / 2C
H-GEO-015
Inferred
The multi-lane bridge at the start of the 2024 trailer is a major connection toward the dense urban core.
88%
+1
3E / 2C
H-GEO-016
Confirmed
A plane ticket can take players from Nova City back to Chongxiao, supporting air travel while airport coordinates, duration and loading remain undisclosed.
99%
+2
3E / 1C
H-GEO-017
Inferred
Official text and trailer dialogue connect the tower’s Lingjing interior with trials or qualification, suggesting more than background scenery.
90%
+0
2E / 2C
H-GEO-018
Unknown
Chengzhong Qianbo and Binhai Kuangbei are likely related to Downtown and Veluxity, but the relationship type is not disclosed.
68%
+2
3E / 1C
H-GEO-019
Unknown
The building on Aerie Bank’s page may be a Nova City headquarters or flagship office.
62%
+1
2E / 1C
H-GEO-020
Ruled out
Treat every person, landscape, tower, business district, shop and brand in the key visual as one measurable map.
99%
+1
2E / 1C
H-GEO-021
Ruled out
Connect game locations by the real distances and directions of Shanghai, Hangzhou or Osaka merely because they look similar.
99%
+1
2E / 1C
H-GEO-022
Confirmed
The snapshot proposes a sea-crossing bridge from Nova City’s western interchange to Lingyun’s eastern road network alongside air travel.
96%
+1
3E / 2C
H-GEO-023
Inferred
The relay island at the far right of the Chongxiao map, toward Nova City, may contain Nova City’s airport or an entrance.
90%
+2
5E / 3C
H-GEO-024
Inferred
Reversing the vector from point C to the proposed Nova City airport gives a preferred search sector about 9.5–19.2 degrees east of north and 3.0–3.1 thousand world units from C. The proposal requires at least 3042.189 world units from the other airport and at most 3080.459 from Chongxiao’s own city anchor.
78%
+5
9E / 4C